Articles
204 articles across 8 subjects.
History
Battle of Hallowed Hollow
Burrower Hogs
Fendfruit
Founding of Aru’Mas
Groveback Ox
History of Ahvantir
A comprehensive historical record of Ahvantir from mythic prehistory through the present day (439 MC). This article presents the full historical record as known to the DM, including information suppressed from public knowledge. Where the official narrative diverges from documented truth, both are noted.
Ilyrana Vael Cryptex Recordings
A first-generation Arcanum Cryptex containing two recordings made by Archivist Ilyrana Vael, Third Circle Pact Scholar, in the year following the First Pact's signing. The earliest surviving first-hand documentation of the Primordem. Her accounts predate the full political suppression of this knowledge.
Massacre of Cascading Leaves
Pepper Hens
Razorwool Alpaca
Locations
Arrandak Academy
Aru'Mas
Aurora Song District
Cascades
Crowns Approach
Driftmoor Haven
Far-Farewell Market District
Fend and the Fendfolk
Galvantis Arms, Armor, and Automatons
Graveyard Rift
Hearthstone
Heartspire
Horizon Watch Arena
Ilderas Public Archive
Kragg’s Menagerie of Marvels
Lower Hearthstone
The grittier, more resilient half of the original Hearthstone district. When The Spillway's expansion divided Hearthstone, Lower Hearthstone chose not to build walls — blending near-seamlessly into the Spillway's expanding edges instead.
Luminous Reach
Many Worlds Pot and Barrel
Merchants Guild Grand Hall
Miss Belliosa Blossom’s Emporium of Exotic Entities
Mountain Wall
Neverwood
Ragmarket
Roost
Spireview
Spiritsway Passage
Stonegate
Temple Way
The Abode of Tarran Finn
The Gilded Bastion
The LaCroi Institute of Spiritology
The Spillway
Upper Hearthstone
The more affluent half of the original Hearthstone district. When The Spillway's expansion physically divided Hearthstone, Upper Hearthstone chose to build walls and orient itself toward the wealthier parts of the city — a decision that hardened the split into permanence.
Wayfarers Wharf
Factions
Adventurers Guild Association
All Are One
Creeping Green
Dragon's Claws
Goliath
Hand of Throk
House Athram
House Atripho
House Chromewell
House Cryxis
House Dale
House Der'Tagan
House Ninetti
Ilderas Dynasty
Iron Boots
Ironshields
Looming Grasp
Merchants Guild
Murmurs of a New Way
Nightcloaks
Order of Harmony
Order of Harmony Hospitals
Order of the Keystone
Order of Valor
Order of Wisdom
Red Masquerade
Runeguard
Shield and Sword
Skywardens
Starleaper Fleet
Sunspear
Sunspear Legion
The Anvilwrought Trust and Exchange
The Church of the Threefold Path
The Order of the Platinum Chalice
The Primordem
Twelve spirits sealed during the First Pact. Absolute separationists who believe coexistence between spirits and mortals is a fundamental error. Their existence is known only to the ruling council of Aru'Mas.
Vanguard of Valor
Characters
Adobban Demoranza
Agatha Chromewell
Arielle
Captain Varrick
Erand Frond Marsad Pinkerton LaCroi
Friar Johan Veitr
Grand Speaker Artrice Vanderbane
Heir Apparent
High Priest Alabaster Sayn
Immanuel Faust
Jin Solo/ Jin/ Mr. White
Jujurot the Shaper
Kadrin the Duelist
Kristoff Valkyr
Laughing Jack
Marduk Sunspear
Painted Child
Scholar Princess
Tarran Finn
Thara Ilderas
Voren Ilderas
Warrior Prince
Widow Elira
Religion
Magic
Cosmology
Abrax
Aikesh
Asgoraviel
Deification in Ahvantir
In Ahvantir, a deity is not simply a powerful supernatural being — it is a specific category of entity whose existence, power, and continued survival are all fundamentally dependent on collective mortal worship. This distinguishes deities from spirits categorically, not merely in scale. A deity without worshippers does not weaken and persist. It dies.
Drakren
Dyri Spirits
Eight Shadows
Faded Veil
Fadu-Asai
Fenrel
Green Man
He Who Awakens the World
Ninth of the eleven Primordem. Sealed 9 of 11 during the First Pact. He sees himself not as a destroyer but as a catalyst — the force that burns away what does not belong so that what does can finally grow. He considers mortal civilization an invasive presence. He intends to correct it.
He Who Breaks the Walls
Sixth of the eleven Primordem. Sealed 6 of 11 during the First Pact. He is the enforcer. He does not argue for violence — he enacts it, once the case has been made by others. He accepts force as a burden rather than celebrating it as release. That discipline makes him more dangerous, not less.
He Who Burns
Seventh of the eleven Primordem. Sealed 7 of 11 during the First Pact. The most volatile of the Primordem — the one He Who Was Forgotten watches most closely. His imprisonment has not cooled him. It has given him four centuries to inventory every unpaid debt. He does not want war. He wants reckoning, which is something worse.
He Who Ceases Words
Second of the eleven Primordem. Sealed 2 of 11 during the First Pact. He does not silence others by force — he embodies the moment dialogue was abandoned. In his presence, words lose their purchase. Conversations end. And that ending feels, somehow, correct.
He Who Covets All
The twelfth Primordem. Sealed separately from the original eleven during the First Pact negotiations, by unanimous vote of the spirit delegation. He committed no act of violence. He did not scheme or deceive. His passive presence was deemed incompatible with any lasting peace — simply being near him made every party's desires sharper, every rivalry harder to set aside. He did not resist the seal.
He Who Festers
Fifth of the eleven Primordem. Sealed 5 of 11 during the First Pact. He does not invent wounds. He finds real ones — genuine wrongs, legitimate grievances — and keeps them from closing. Forgiveness, in his presence, becomes physically difficult. Every slight that was survived is preserved and returned to, again and again, until it is the only thing left.
He Who Hardens the Heart
Third of the eleven Primordem. Sealed 3 of 11 during the First Pact. He was born from the moment protection became permission — when closing off emotionally stopped being a survival mechanism and became an identity. He does not make people cruel. He makes cruelty feel like armor.
He Who Opened Their Eyes
Eighth of the eleven Primordem. Sealed 8 of 11 during the First Pact. He was once the closest thing the spirits had to a diplomat — the one who believed understanding was possible, who made the First Pact conceivable by proving the two sides could feel each other's grief. The Pact was signed. He was sealed. He has had four centuries to consider what empathy is actually worth.
He Who Suffers the Darkness
Last of the eleven Primordem. Sealed 11 of 11. He cannot be freed by naming — he is released only when the seals of all ten others fail, as a structural consequence. Even the other Primordem fear him. No one remembers what he was before the sealing. It is possible he no longer remembers either.
He Who Tells the Tale
Tenth of the eleven Primordem. Sealed 10 of 11 during the First Pact. He was born when the first library burned — he is the grief of knowledge lost and the determination that it will not be lost again. He chronicles the Primordem's case. He makes forgetting impossible. He serves He Who Was Forgotten with particular devotion, because he is the one who remembers what was done to him.
He Who Was Forgotten
Leader of the eleven Primordem. Sealed 1 of 11 during the First Pact. A war hero among spirits — disciplined, honorable, and feared. He accepted imprisonment once. He will not do so again.
He Who Watches
Fourth of the eleven Primordem. Sealed 4 of 11 during the First Pact. The first seal the players encountered. He embodies the paranoia that turns neighbors into threats and allies into suspects. His aura strengthens with each sibling freed — if all eleven walk the isles together, the effect would blanket every spirit pact and old alliance in the archipelago.
Hearth Spirits
Iskra
Kalira
Kuku-Lo of the many Faces
Kuwatiki
Loci
Maldris
Nodd the Monarch of Dreams
Nodd is a spirit — specifically a Loci of extraordinary scale, and the Warden-sovereign of the Dreaming. They are not a deity. Their power rivals that of some deities, and their ability to empower the Chosen functions in ways that superficially resemble divine clerichood, but the mechanisms are fundamentally different. Nodd does not require worship to exist or grow in power. They are the Dreaming given sovereign will.
Nomads Hovel
Nyxthul
Omens
Once-Was
Poor Man
Samael of the House of Untold Stories
Sarquith
Shattered Strand
Silara
Song of Sorrows
Spirits of Ahvantir — An Overview
"Spirit" is a broad umbrella term for a wide range of supernatural entities in Ahvantir — not a description of one kind of thing, but a category as loose and various as terms like *Yokai* or *Faerie* in other traditions. What unites spirits is not a shared origin or a shared nature, but a shared status: they are alive, they are not mortal, and they exist and operate by rules that differ from the ordinary world.