History

Battle of Hallowed Hollow

history event landing-war neverwood green-man primordem

Burrower Hogs

agriculture

Fendfruit

agriculture

Founding of Aru’Mas

history event landing-war marduk-sunspear

Groveback Ox

agriculture

History of Ahvantir

A comprehensive historical record of Ahvantir from mythic prehistory through the present day (439 MC). This article presents the full historical record as known to the DM, including information suppressed from public knowledge. Where the official narrative diverges from documented truth, both are noted.

history timeline meta landing-war first-pact drorn-duur marduk-sunspear

Ilyrana Vael Cryptex Recordings

A first-generation Arcanum Cryptex containing two recordings made by Archivist Ilyrana Vael, Third Circle Pact Scholar, in the year following the First Pact's signing. The earliest surviving first-hand documentation of the Primordem. Her accounts predate the full political suppression of this knowledge.

document primordem pact-scholars in-world arcanum-cryptex first-pact

Massacre of Cascading Leaves

history event landing-war primordem

Pepper Hens

agriculture

Razorwool Alpaca

agriculture

Locations

Arrandak Academy

district-site luminous-reach aru-mas

Aru'Mas

location aru-mas city

Aurora Song District

district aru-mas

Cascades

location external

Crowns Approach

district aru-mas

Driftmoor Haven

district aru-mas

Far-Farewell Market District

district-site driftmoor-haven aru-mas

Fend and the Fendfolk

location external

Galvantis Arms, Armor, and Automatons

district-site spireview aru-mas

Graveyard Rift

district-site aurora-song aru-mas

Hearthstone

district aru-mas

Heartspire

district-site spireview aru-mas

Horizon Watch Arena

district-site luminous-reach aru-mas

Ilderas Public Archive

district-site hearthstone aru-mas

Kragg’s Menagerie of Marvels

district-site driftmoor-haven aru-mas

Lower Hearthstone

The grittier, more resilient half of the original Hearthstone district. When The Spillway's expansion divided Hearthstone, Lower Hearthstone chose not to build walls — blending near-seamlessly into the Spillway's expanding edges instead.

district aru-mas hearthstone

Luminous Reach

district aru-mas

Many Worlds Pot and Barrel

district-site driftmoor-haven aru-mas

Merchants Guild Grand Hall

district-site driftmoor-haven aru-mas

Miss Belliosa Blossom’s Emporium of Exotic Entities

district-site aurora-song aru-mas

Mountain Wall

location geography ahvantir landing-war first-pact spiritsway

Neverwood

location external

Ragmarket

district aru-mas

Roost

district-site stonegate aru-mas

Spireview

district aru-mas

Spiritsway Passage

district-site stonegate aru-mas first-pact mountain-wall

Stonegate

district aru-mas

Temple Way

district aru-mas

The Abode of Tarran Finn

district-site hearthstone aru-mas

The Gilded Bastion

district-site crowns-approach aru-mas

The LaCroi Institute of Spiritology

district-site stonegate aru-mas

The Spillway

district aru-mas

Upper Hearthstone

The more affluent half of the original Hearthstone district. When The Spillway's expansion physically divided Hearthstone, Upper Hearthstone chose to build walls and orient itself toward the wealthier parts of the city — a decision that hardened the split into permanence.

district aru-mas hearthstone

Wayfarers Wharf

district-site driftmoor-haven aru-mas

Factions

Adventurers Guild Association

faction commerce

All Are One

faction criminal gang

Creeping Green

faction criminal gang

Dragon's Claws

faction criminal gang

Goliath

faction starleaper-fleet

Hand of Throk

faction criminal

House Athram

faction noble-house

House Atripho

faction noble-house

House Chromewell

faction noble-house

House Cryxis

faction noble-house

House Dale

faction noble-house

House Der'Tagan

faction noble-house

House Ninetti

faction noble-house

Ilderas Dynasty

faction government

Iron Boots

faction criminal gang

Ironshields

faction military

Looming Grasp

faction criminal

Merchants Guild

faction government

Murmurs of a New Way

faction cult

Nightcloaks

faction military

Order of Harmony

faction religious church

Order of Harmony Hospitals

faction religious

Order of the Keystone

faction religious church

Order of Valor

faction religious church

Order of Wisdom

faction religious church

Red Masquerade

faction cult

Runeguard

faction military

Shield and Sword

faction starleaper-fleet

Skywardens

faction military

Starleaper Fleet

faction starleaper-fleet

Sunspear

faction starleaper-fleet

Sunspear Legion

faction military

The Anvilwrought Trust and Exchange

The Church of the Threefold Path

faction government

The Order of the Platinum Chalice

faction religious church

The Primordem

Twelve spirits sealed during the First Pact. Absolute separationists who believe coexistence between spirits and mortals is a fundamental error. Their existence is known only to the ruling council of Aru'Mas.

primordem spirits cosmology faction

Vanguard of Valor

faction military

Characters

Adobban Demoranza

historical-figure landing-war church founding

Agatha Chromewell

npc

Arielle

Captain Varrick

Erand Frond Marsad Pinkerton LaCroi

npc

Friar Johan Veitr

npc

Grand Speaker Artrice Vanderbane

npc

Heir Apparent

npc royal-family

High Priest Alabaster Sayn

npc

Immanuel Faust

npc

Jin Solo/ Jin/ Mr. White

npc

Jujurot the Shaper

npc

Kadrin the Duelist

Kristoff Valkyr

npc

Laughing Jack

npc

Marduk Sunspear

historical-figure landing-war founding drorn-duur first-pact

Painted Child

Scholar Princess

npc royal-family

Tarran Finn

npc adventurer

Thara Ilderas

npc royal-family

Voren Ilderas

npc royal-family

Warrior Prince

npc royal-family

Widow Elira

Religion

Alor

deity pathite-pantheon

Avorad, the Seven-Headed Guardian of the Skyways

deity foreign-deity

Bahamut, the Platinum Dragon in Aru’Mas

deity foreign-deity

Forgauth

deity primordial-lords

Imwei, the Green Mother

deity greater-deity nature cosmology

Lycanum Tyr Mechanus

deity greater-deity time fate cosmology

Mordrith

deity primordial-lords

Orenn

deity pathite-pantheon

Primordial Lords: Overview

deity primordial-lords

Tirilan

deity primordial-lords

Vaylis

deity primordial-lords

Vesira

deity pathite-pantheon

Magic

Bloom of Ephemera

material

Booshroom

material

Crackle

material

Radiant Moonglow

material

Rootrot Crystal

material

Runic Steel

material

Tetherjumps

magic technology

The Arcanum Dispersal System

magic technology

The Haze

material

The Pure Water Aqueduct System

magic technology

Cosmology

Abrax

spirit land-spirit

Aikesh

spirit land-spirit

Asgoraviel

spirit land-spirit

Deification in Ahvantir

In Ahvantir, a deity is not simply a powerful supernatural being — it is a specific category of entity whose existence, power, and continued survival are all fundamentally dependent on collective mortal worship. This distinguishes deities from spirits categorically, not merely in scale. A deity without worshippers does not weaken and persist. It dies.

cosmology deities divine-mechanics pathite-pantheon magic

Drakren

spirit eight-shadows

Dyri Spirits

spirit land-spirit

Eight Shadows

spirit eight-shadows

Faded Veil

plane cosmology

Fadu-Asai

spirit land-spirit

Fenrel

spirit eight-shadows

Green Man

spirit land-spirit

He Who Awakens the World

Ninth of the eleven Primordem. Sealed 9 of 11 during the First Pact. He sees himself not as a destroyer but as a catalyst — the force that burns away what does not belong so that what does can finally grow. He considers mortal civilization an invasive presence. He intends to correct it.

spirit primordem

He Who Breaks the Walls

Sixth of the eleven Primordem. Sealed 6 of 11 during the First Pact. He is the enforcer. He does not argue for violence — he enacts it, once the case has been made by others. He accepts force as a burden rather than celebrating it as release. That discipline makes him more dangerous, not less.

spirit primordem

He Who Burns

Seventh of the eleven Primordem. Sealed 7 of 11 during the First Pact. The most volatile of the Primordem — the one He Who Was Forgotten watches most closely. His imprisonment has not cooled him. It has given him four centuries to inventory every unpaid debt. He does not want war. He wants reckoning, which is something worse.

spirit primordem

He Who Ceases Words

Second of the eleven Primordem. Sealed 2 of 11 during the First Pact. He does not silence others by force — he embodies the moment dialogue was abandoned. In his presence, words lose their purchase. Conversations end. And that ending feels, somehow, correct.

spirit primordem

He Who Covets All

The twelfth Primordem. Sealed separately from the original eleven during the First Pact negotiations, by unanimous vote of the spirit delegation. He committed no act of violence. He did not scheme or deceive. His passive presence was deemed incompatible with any lasting peace — simply being near him made every party's desires sharper, every rivalry harder to set aside. He did not resist the seal.

spirit primordem

He Who Festers

Fifth of the eleven Primordem. Sealed 5 of 11 during the First Pact. He does not invent wounds. He finds real ones — genuine wrongs, legitimate grievances — and keeps them from closing. Forgiveness, in his presence, becomes physically difficult. Every slight that was survived is preserved and returned to, again and again, until it is the only thing left.

spirit primordem

He Who Hardens the Heart

Third of the eleven Primordem. Sealed 3 of 11 during the First Pact. He was born from the moment protection became permission — when closing off emotionally stopped being a survival mechanism and became an identity. He does not make people cruel. He makes cruelty feel like armor.

spirit primordem

He Who Opened Their Eyes

Eighth of the eleven Primordem. Sealed 8 of 11 during the First Pact. He was once the closest thing the spirits had to a diplomat — the one who believed understanding was possible, who made the First Pact conceivable by proving the two sides could feel each other's grief. The Pact was signed. He was sealed. He has had four centuries to consider what empathy is actually worth.

spirit primordem

He Who Suffers the Darkness

Last of the eleven Primordem. Sealed 11 of 11. He cannot be freed by naming — he is released only when the seals of all ten others fail, as a structural consequence. Even the other Primordem fear him. No one remembers what he was before the sealing. It is possible he no longer remembers either.

spirit primordem

He Who Tells the Tale

Tenth of the eleven Primordem. Sealed 10 of 11 during the First Pact. He was born when the first library burned — he is the grief of knowledge lost and the determination that it will not be lost again. He chronicles the Primordem's case. He makes forgetting impossible. He serves He Who Was Forgotten with particular devotion, because he is the one who remembers what was done to him.

spirit primordem

He Who Was Forgotten

Leader of the eleven Primordem. Sealed 1 of 11 during the First Pact. A war hero among spirits — disciplined, honorable, and feared. He accepted imprisonment once. He will not do so again.

spirit primordem

He Who Watches

Fourth of the eleven Primordem. Sealed 4 of 11 during the First Pact. The first seal the players encountered. He embodies the paranoia that turns neighbors into threats and allies into suspects. His aura strengthens with each sibling freed — if all eleven walk the isles together, the effect would blanket every spirit pact and old alliance in the archipelago.

spirit primordem

Hearth Spirits

spirit

Iskra

spirit eight-shadows

Kalira

spirit eight-shadows

Kuku-Lo of the many Faces

spirit land-spirit

Kuwatiki

spirit land-spirit

Loci

spirit

Maldris

spirit eight-shadows

Nodd the Monarch of Dreams

Nodd is a spirit — specifically a Loci of extraordinary scale, and the Warden-sovereign of the Dreaming. They are not a deity. Their power rivals that of some deities, and their ability to empower the Chosen functions in ways that superficially resemble divine clerichood, but the mechanisms are fundamentally different. Nodd does not require worship to exist or grow in power. They are the Dreaming given sovereign will.

spirit loci warden dreaming deity-comparable

Nomads Hovel

spirit land-spirit

Nyxthul

spirit eight-shadows

Omens

spirit

Once-Was

spirit

Poor Man

spirit land-spirit

Samael of the House of Untold Stories

spirit land-spirit

Sarquith

spirit eight-shadows

Shattered Strand

plane cosmology

Silara

spirit eight-shadows

Song of Sorrows

spirit land-spirit

Spirits of Ahvantir — An Overview

"Spirit" is a broad umbrella term for a wide range of supernatural entities in Ahvantir — not a description of one kind of thing, but a category as loose and various as terms like *Yokai* or *Faerie* in other traditions. What unites spirits is not a shared origin or a shared nature, but a shared status: they are alive, they are not mortal, and they exist and operate by rules that differ from the ordinary world.

cosmology spirits spirit-types lore-fundamentals

The Butler

spirit land-spirit

The Ranjergon

plane cosmology divine

Usurpers

spirit

Vast Green

plane cosmology

Weeping Lass

spirit land-spirit

Yan Bo Tog

spirit land-spirit

Yara Yamina

spirit land-spirit

Yarudvic

spirit land-spirit

Yongrel

spirit land-spirit

Culture

Aetherwings

creature starleaper-fleet

Claims and Wardens

culture law

Currency of Aru'Mas

culture law

Doppledog

creature

Drakehawks

creature starleaper-fleet

Drorn'Duur

species history fend landing-war drorn-duur

Education System of Aru'Mas

culture law

Elves in Aru'Mas

species

Enchantment of Universal Understanding

culture law

First Pact

culture law history landing-war primordem he-who-was-forgotten

Glamour Birds

creature

Humans of Aru'Mas

species

Law of Gyfting

culture law

Marducian Calendar

culture law

Opening of the Gate

culture tradition

Residency or Citizenship in the city of Aru'Mas

culture law

Satchel Mimics

creature

Skyblades

creature starleaper-fleet

Spirit Pacts

culture law

Spirits of Ahvantir

culture law

Stormtalons

creature starleaper-fleet

The Great Debate: Magic as Science

culture

Tolerance and Tensions

culture law

Unregistered Guilds

culture law

Usurper Detection and Response System

culture law

Xethodes: Natural Healing in Ahvantir

culture law

Uncategorized