Vast Green

The Vast Green

The Vast Green is a plane of existence suffused with an abundance of positive energy and raw emotion. Though often mistaken for an idyllic paradise, it is a realm of overwhelming emotional intensity, untamed magic, and wild, shifting landscapes. The Vast Green is the polar opposite of the Faded Veil, embodying vibrancy where its counterpart is bleakness. However, the dangers of this realm are no less potent, as its beauty can easily ensnare the unwary.

Nature and Environment

The Vast Green is in constant motion, shaped by the emotions and energies within it. Unlike the rigid natural laws of the Material Plane, the Green thrives on fluidity, and its landscapes shift to reflect the emotions that dominate an area.

  • Fluctuating Landscapes – The geography of the Green is never static. A serene glade can transform into a turbulent sea overnight, and entire forests may shift locations. Areas of sorrow may manifest as mist-covered bogs, while lands of joy may appear as floating isles bathed in golden light.
  • Vivid Colors and Lights – The world pulses with unnatural hues. Plants glow with their own inner luminescence, and the sky shifts in a kaleidoscope of colors. Emotional energy seeps into the very fabric of reality.
  • Sentient Flora and Fauna – Many aspects of the Green seem alive in ways beyond normal nature. Some trees whisper secrets, flowers bloom when spoken to, and rivers carry liquid emotions rather than water. Some plants weep or laugh when touched, reflecting the energy of their surroundings.

Dangers of the Vast Green

Despite its beauty, the Vast Green is not without peril. Many who enter find themselves lost in its emotional extremes or trapped by its inhabitants.

1. Emotional Overload

  • The Green’s magic amplifies all emotions, sometimes to dangerous levels. Even the most composed individuals may find themselves in fits of laughter, rage, or sorrow.
  • Long exposure can permanently alter a person’s emotional state, making it difficult for them to function in the Material Plane.

2. Fey and Spirit Trickery

  • The realm is home to powerful fey, spirits, and other beings, many of whom see mortals as mere playthings.
  • Time in the Green flows unpredictably. A visitor may believe they’ve stayed for days, only to find years have passed in their world—or vice versa.
  • Fey bargains are dangerous. Some mortals must trade memories, emotions, or years of their life to escape the Green.

3. The Call of the Green (“The Longing”)

  • Many who leave the Green find the Material Plane dull and lifeless in comparison.
  • This longing manifests as melancholy, emotional detachment, or an obsession with returning.
  • In extreme cases, individuals physically fade from the Material Plane, their bodies dissolving into the Green as if answering an unbreakable call.

Denizens of the Vast Green

The Green is home to a variety of mystical beings, ranging from benevolent to cruel.

1. The Fey Courts

The Green is ruled by the Lords and Ladies of Emotion, each embodying a primal feeling such as Joy, Sorrow, Wrath, Passion, or Fear. Their courts are filled with lesser fey, enchanted creatures, and bound spirits, all playing out eternal dramas dictated by their ruler’s whims.

2. The Wild Spirits

Unlike the fey, these beings are intrinsic parts of the Green itself. Some manifest as walking trees or whispering winds, while others remain unseen, influencing the world through visions and dreams.

3. The Lost and the Changed

Many mortals who linger in the Green too long are transformed, becoming fey creatures or emotional beings with no memory of their past selves. Others return home but carry strange powers and unstable emotions.

Traveling To and From the Vast Green

While entering the Green is relatively easy, leaving is far more difficult.

Common Entrances

  • Fairy Rings – Natural circles of mushrooms, stones, or flowers sometimes serve as portals.
  • Emotional Surges – Acts of extreme emotion, such as grief or passion, can trigger momentary gateways.
  • Fey Bargains – Some fey may grant access, but always at a cost.

Leaving the Green

  • Exiting is not guaranteed. The plane resists those who attempt to leave.
  • Some escape through rituals or trading a valuable part of themselves—such as a memory, a name, or a sense of belonging.
  • Carrying objects imbued with strong emotional ties can help anchor a person to reality and resist “The Longing.”

The Vast Green and the People of Ahvantir

  • The Fendfolk of Ahvantir revere the Green as the true home of the fey, treating it with both respect and fear.
  • Some scholars believe that spirit pacts in Ahvantir may be linked to the Green, acting as spiritual bridges between worlds.
  • Legends tell of villages vanishing overnight, spirited away by the fey or swallowed by the Green itself. Some of these lost souls have returned centuries later, unchanged, speaking in forgotten tongues.

Final Thoughts

The Vast Green is a place of wonder, beauty, and peril. While its emotional intensity can be intoxicating, it is also a dangerous trap for those who linger too long. Those who return are forever changed, and many spend the rest of their lives longing for the overwhelming sensations of the Green. To enter is to risk never wanting to leave. Type Dimensional plane …


Source Source: world-anvil — imported from wa_articles_structured.json