Adventurers Guild Association

The Adventurers Guild Association (AGA) is a vital institution within Aru’Mas, responsible for organizing, certifying, and regulating the activities of adventurers who operate within the city and its surrounding territories. Established to maintain order and ensure accountability, the AGA plays a significant role in supporting the city’s safety, economy, and its reputation as a hub for skilled adventurers.

Structure and Organization

The AGA is overseen by a central council known as the Guildmasters Assembly, composed of representatives from each district’s Association House. The Assembly establishes policies, negotiates with the city’s council, and ensures consistent regulation across all districts. Each district’s Association House is managed by a Guildmaster, who oversees operations and enforces the rules set by the Assembly. Supporting the Guildmaster are scribes, quartermasters, and liaison officers who handle administrative tasks, inventory, and communication with local authorities and contractors.

Each Association House maintains a registry of its adventurers, categorized into ranks based on experience and accomplishments. These ranks determine the types of jobs an adventurer may accept, with higher-ranked members granted access to more lucrative and dangerous contracts.

Responsibilities of the AGA

The Adventurers Guild Association serves multiple purposes:

  • Certification and Regulation: All adventurers operating under the AGA must be certified. Certification involves an evaluation of skills, background checks, and an oath to uphold the guild’s code of conduct. This ensures that adventurers are competent and trustworthy.
  • Work Order Processing: The AGA acts as an intermediary between contractors and adventurers, managing contracts ranging from monster extermination to artifact recovery. Contractors submit job requests to the Association, which assigns the tasks based on the adventurers’ ranks and availability.
  • Payment Security and Insurance: The AGA guarantees payment for all association-sanctioned contracts. If a contractor defaults, the Association covers the cost, ensuring adventurers are compensated for their work. Conversely, adventurers who fail to complete a job without just cause face penalties or suspension.
  • Resources and Support: Association Houses provide essential services, including training grounds, equipment rentals, and access to specialized resources like maps and alchemical supplies. Many houses also maintain basic lodgings for members.
  • Conflict Resolution: Disputes between adventurers, contractors, or other parties are mediated by the AGA, which acts as an impartial arbiter to resolve conflicts fairly and efficiently.
  • Storage and Containment of Dangerous Artifacts: The AGA is also responsible for the secure storage, containment, and, if necessary, disposal of hazardous artifacts retrieved during adventurers’ missions. Specialized vaults and containment chambers are maintained within select Association Houses to ensure that dangerous relics do not pose a threat to the city or its inhabitants.

The Association Houses

Each district in Aru’Mas features an Association House, tailored to the needs of its community. These Houses function as both administrative centers and social hubs for adventurers.

  • Driftmoor Haven Association House: The largest and most prominent of the AGA Houses, located near the bustling docks and Far Farewell Market. It handles the bulk of the city’s contracts and serves as the primary point of contact for new adventurers. Known for its lively atmosphere, the Driftmoor Haven House includes a spacious tavern where adventurers gather to share stories and network.
  • Luminous Reach Association House: Catering to elite adventurers and high-profile clients, this House offers exclusive contracts and high-quality resources. Its facilities include private meeting rooms for confidential negotiations.
  • The Spillway Association House: Despite limited resources, this House serves a critical role in providing opportunities for less experienced adventurers. It frequently collaborates with the Order of Harmony to address local issues and improve conditions in the district.
  • Aurora Song Association House: Known for its creative and eccentric adventurers, this House often handles unique contracts, such as entertainment security or artifact appraisals.
  • Stonegate Association House: A smaller but well-respected location, focusing on wilderness survival and exploration contracts due to its proximity to the Spiritsway Passage and the mountains.
  • Hearthstone Association House: Located in Upper Hearthstone, this House serves as a training ground for adventurers specializing in urban security and civil defense. Its proximity to the city’s wealthier districts means it frequently receives contracts for noble protection and high-risk investigations.
  • Spireview Association House: Positioned in the heart of Spireview, this House is known for its focus on research-based and arcane-related adventuring jobs. It collaborates with Arrandak Academy, providing adventurers with access to scholars, magical experiments, and specialized missions involving lost artifacts or magical anomalies.

Independent Adventuring

While adventurers are free to accept non-AGA contracts, these jobs lack the benefits provided by the Association, including guaranteed payment and insurance. Independent adventurers must navigate greater risks, as they are solely responsible for negotiating terms, ensuring safety, and collecting payment. Additionally, non-certified adventurers are often viewed with suspicion and may face legal challenges if their actions disrupt public order.

Impact on Aru’Mas

The Adventurers Guild Association is integral to the stability and prosperity of Aru’Mas. By regulating adventuring activities, the AGA minimizes chaos and ensures that skilled individuals contribute positively to the city. The Association also fosters a sense of community among adventurers, creating a network of support and camaraderie.

Through its efforts, the AGA has established Aru’Mas as a haven for adventurers, attracting talent from across the realms and reinforcing the city’s reputation as a place of opportunity and excitement.

Districts Without Association Houses

The only districts in Aru’Mas that do not have Association Houses are Crowns Approach, Temple Way, and Ragmarket. The absence of an Association House in these areas is due to various factors: Crowns Approach is strictly regulated by the monarchy and its guards; Temple Way prioritizes religious institutions over adventuring organizations; and Ragmarket’s ever-changing, lawless nature makes establishing a permanent guild presence unfeasible. …


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